Learning chinese in vr
  • Using the Luo River Scrolls

Objective


This is a research project with the goal to design and develop a virtual reality application that assists in teaching Chinese language and culture. The educational app alternates between telling parts of an ancient Chinese folktale, and teaching basic characters related to the previous story segment.

Plan- "Language lab of the future"

The educational app uses the prose-poem by poet and prince Cao Zhi as inspiration. The poem's story is used as a general guide for teaching specific fundamental characters.  The project is part of a larger series that uses one of the famous Eight Immortals in Chinese tradition to narrate classic Chinese folktales while teaching Mandarin.

Narrative


A narrative element is especially useful for teaching Chinese in VR because it allows for a cultural perspective while varying the activity to keep the experience fresh. The way the experience is structured, the user is first presented with the opening to the story and then takes a break to learn characters related to the part they just heard. This cycle repeats and is intended to keep the user more interested than if exclusively one or the other were used.

The story begins with a prince and his experience interacting with the incredibly beautiful goddess of the Luo river, then shows their expressions of mutual affection, and tragically ends by revealing how they cannot become lovers because they come from two different worlds.
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Why virtual Reality?


VR was chosen as the media because the aim of the project was to immerse the user in a new type language lab. Fully placing the user in a separate environment and focusing their attention towards a world designed for language exploration, allows for an immensely wider range of educational possibilities. This direction led to the idea of giving the user a "magic calligraphy brush" to write with

MEchanics


The mechanics were designed to fully utilize the motion controls and tracking space of the HTC Vive (virtual reality headset).  The interactions are made to physically connect the characters, pinyin, and meanings to form stronger connections. For example, the user needs to first look at the tile to determine which character is needed, and how many. Next they need to look to their left and find the correct one, then physically drag it out, trace it, and move the transformed version to a miniature landscape. Tracing the character and having it transform into its meaning in mid air wouldn't be possible in other mediums.  ​

GAME MODES


The project has two different game modes. The first mode has the player following stroke order on the template given, and when this is complete the template is replaced by another. The second mode encircles the player with templates all of the same word, replenishing the given templates when all have been completed.

Game Mode #1

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Game Mode #2

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Contact:
Noah Zucker - n.zucker1@gmail.com
Liang Li - lil17@rpi.edu
Andy Lao - laoa@rpi.edu
Nick Schaffer - nicholas.a.schaffer@gmail.com

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Rebecca Rouse - rouser@rpi.edu
Helen Zhou - zhouy12@rpi.edu


A Note on Stroke Order


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  • Using the Luo River Scrolls